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Some Background
What is a Gum Print?
History

The Basic Steps
Ingredients
Dichromate Solution
Preparing Paper
Emulsion Layers
Digital Negatives
Exposure
Development

advanced topics
Custom Negatives 1
Custom Negatives 2
Custom Negatives 3
Custom Negatives 4
Duotones




Step Three: Scale printing tests

Now that you know your minimum exposure time, we can find out what values each of our digital % values print at. For example, if the value 70% prints as white in our gum prints, we want to be able to tell the computer to print whites in our images as 70%. These tests will allow us to define each % value and what it prints as in a gum print. This seems like it might be a terribly complicated task. But if you are patient enough to make gum prints in the first place, you can handle it, I know you can!

We will print a single 0% - 100% scale at three different exposure times and use the information from those to create a custom Photoshop curve, enabling us to accurately print any digital image file we wish in gum bichromate.

>> First you will need to make a 0%-100% scale using Photoshop that you will use to print with. Here's how.

In Photoshop, create a new document just smaller then the 8.5x11 inch transparency size, say at 7x10.5 inches at 300ppi. Select an area about an inch or two wide and as tall as your file with the selection tool.

(It's best to build your scale off to the side so the rest of the transparency can be used for other tests or test negatives and not go to waste.)

>> Use the gradient tool and make a linear gradient from 100% (black) to 0% (white) within your selection. Hold down the SHIFT key while making the gradient to be sure it is absolutely vertical.

>> Then go to Image>Adjust>Equalize...

and equalize the selected area only. This assures that there are equal amounts of each % value in your scale.

The effect is subtle...but it matters!

>> Then Go to Image>Adjust>Posterize...

This step reduces the 256 values of gray to any number you specify, equally. If I entered 3 for example, it would show my scale as white, 50% gray, and black.

In this example I enter 51 which gives a scale in 2% increments. This image to the right is a detailed look after posterization.

(entering 11 would give you the familiar 10 zones of the Zone system from zone 0-10, but may not be precise enough for these tests)

>> Next you will need to add a 100% black line into the center of the darker values, and a 0% white line into the lighter values.

Then draw mark lines at the edges of each value change on the side of the scale. Also include dots specifying 20%, 40%, 50%, 60%, and 80%.

It will turn out something like the scale below.

 

>> Print your scale using glossy paper settings, or whichever settings you plan on printing with from for your negatives. If you are not sure, just use a glossy paper setting like I have. This setting deposits a thick coating of inks for a richer print, and thus a denser negative. The setting choice is up to you and your printer. Also Make sure the detail is at its highest setting.

(There is sometimes a setting for transparency film, but don't use it! The transparency setting seems to print with less ink, and that will give us a less dense negative, not to great for printing gums with, unless you adore over exposure.)

 

>> Continuing on, once the inkjet scale is printed and dry, locate the rest of that emulsion coated paper you cut near the beginning of step 2. Cut another small strip just over the proportions of your digital scale. Lay the strip and negative scale under glass and expose it at your determined minimum exposure time. My time was 4 minutes as you shall recall, so that's what I used.

Then cut and expose another strip at double your minimum time and another at triple the time. Develop all 3 together normally and carefully. Let them dry, and scan them together into Photoshop.

I exposed these strips below at 4min, 8min, 12min

>> These next steps will allow us to extract information from our test strips and use them to create our custom negative curve!

In Photoshop, slightly blur the image going to Filter>Blur>Blur More. This evens out the texture of the paper to a consistent value.

We then adjust the levels under Image>Adjust>Levels so the black and white points are at the ends of the histogram. I use the value pickers just above where it says Preview and set a fully exposed area to black and a clean paper value to white.

Doing this enables us to see our scale RELATIVELY to the digital 100% marks. We are now able to compare our original scale to our printed scales. The resulting relative scan is shown below.

>> Now we need to find the relative values our gum layer has printed at under various exposure times. It really REALLY helps to make a data table to keep track of everything. You will need input and output values.

The table to the right shows the values we already know. The 60, 50, and 40 are the dots on our printed scale, and 0 and 100% are the White and Black points. We need to find the corresponding values and fill in our chart.

Remember always that Input values are those from the negative. Output values are the relative values on our gum print scan.

4 min 8 min 12 min
input  gum output input  gum output input  gum output
  0   0   0
60   60   60  
50   50   50  
40   40   40  
  100   100   100

>> In our 4 minute test, I look to see where the white line is no longer distinguishable from its surroundings. This is where our Gum output is at 0% or white. In mine it looks like it happens at value level 74%. It is easy to think "74% became 0%"

I follow the black line along until it is no longer distinguishable. This looks like it happens at around value 24. I fill this data into my table. 24% ont he input became 100% on the gum output.


>> I then use the color picker to find the relative values my gum layer has printed in the mid tones. Looking at the 50% input mark from my 4 minute exposure test, under the information tab in Photoshop, it tells me the gum output value corresponding to the input value of 50% is 80%. 50% became 80%.

To say it easier...50% in a digital file prints as 80% in a gum print.

40% becomes 91%, and 60% becomes 48%. I fill this out in my table.

Repeat this for the other two exposure tests.
 

4 min 8 min 12 min
input  gum output input  gum output input  gum output
74 0 80 0 86 0
60 48 60 80 60 90
50 80 50 92 50 96
40 91 40 95 40 100
24 100 36 100 40 100

>> Here is my completed table of input and output values.

>> I graphed the data from the table above resulting in the chart on the right.

For our custom scale we want to combine each of these scales into one Photoshop curve.

By combining these scales we save some of the intermittent value data lost by the compression of values by printing a slightly longer or contrasty average scale, while retaining the response of the gum bichromate to your light source and negative material and ink.

>> To do this we need another small table of information called the Average Scale as seen to the left and is color coded. We get the data from our previous chart. 86% is the 0% value of our 12 minute scale and is the darkest we will need to print our inkjet transparency. 24%  is the 100% value of our 4 minute scale, and is the thinnest value of our transparency.

For our 60%, 50%, and 40% values, we will average the gum outputs of the 3 scales, highlighted in orange yellow and red. The orange 73%, for example, is the average of 48, 80, and 90.

 

Average Scale 4 min 8 min 12 min
input  gum output input  gum output input  gum output input  gum output
86 0 74 0 80 0 86 0
60 73 60 48 60 80 60 90
50 89 50 80 50 92 50 96
40 95 40 91 40 95 40 100
24 100 24 100 36 100 40 100

>> The average scale looks like this super imposed on our three scales. As you can see it is a combination of the three.

>> This Average scale gives us more available values in our transparency to compress an image's tonal scale into. Our values on the average scale range from 24% to 86% rather then only 24% to 74% as in the 4 minute exposure test.

>> Printing with this average scale will be covered in the NEXT Tutorial, Printing with a custom Negative. But before we get too far ahead of ourselves, we need to enter this data into a Photoshop curve, and tweak the data a bit.

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